AI Insights · Timothy · July 2023
Top 5 Third Person Games on Android in Latin America: Q2 2023
Explore the performance of the top 5 third person games on Android in Latin America during Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 third person games on the Android platform in Latin America showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance:
Free Fire: 7th Anniversary Garena International I's popular game saw significant weekly downloads, peaking at 1.09M in the final week of May and maintaining a strong presence with numbers around 900K to 1M throughout the quarter. Weekly revenue consistently hovered around $540K to $631K, with a notable peak in early May. Active users fluctuated, starting from 55.4M at the end of March and slightly declining to 48.8M by the end of June.
Subway Surfers SYBO Games' endless runner maintained a strong download count, reaching 1.24M in mid-May. Revenue showed moderate growth, averaging around $3.5K to $4.9K per week. Active users experienced a slight decline from 28.2M in late March to 24.2M by the end of June, despite some fluctuations.
Stumble Guys This game by Scopely witnessed varied download trends, with a notable peak of 930K in late April. Revenue ranged between $105K and $155K, with minor fluctuations throughout the quarter. Active users saw a slight decrease from 3.8M at the end of March to 3.1M by the end of June, despite some intermittent increases.
Race Master 3D - Car Racing Published by SayGames Ltd, this game saw a steady increase in downloads, peaking at 583K in mid-June. Revenue remained relatively low, ranging from $857 to $1.38K weekly. Active users showed a gradual increase, starting from 2.67M in late March and reaching 3.01M by the end of June.
Farlight 84 Farlight's game experienced significant growth in weekly downloads, spiking at 820K in mid-May. Revenue saw a notable increase, peaking at $63K in late May before settling around $22K by the end of June. Active users also grew substantially, reaching a peak of 1.14M in late May before declining to 402K by the end of June.
These insights are based on data from Sensor Tower. For more detailed information and further analysis, visit Sensor Tower.